GET INSPIRED BY MUSEUMS – CREATING MUSEUM EDUCATIONAL PROGRAMMES
Course Summary
This structured course is made for all of you who share passion about museums. It offers a contemporary view of museums as sources of inspiration and as places of unique experience possibilities for both educators and learners. Through the course, the participants will learn about different approaches in museum education, different learning strategies and formats, the practical examples of programmes, integration of different web tools and apps as well as several museum visits with good practice examples. The course is prepared by a museum & education expert and is specially focused on educators from different levels, nursing schools, elementary schools, high schools, youth workers, adult education facilities, senior educators etc.
Price:
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5-day course: 400 €
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6-day course: 480 €
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7-day course: 560 €
Dates | Duration | Location | Confirmed | Registration |
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04/08 - 09/08/2025 | 6 days | Varaždin, Croatia | pre-confirmed | REGISTER HERE |
21/07 - 26/07/2025 | 6 days | Zagreb, Croatia | pre-confirmed | REGISTER HERE |
Course Detailed Description
The course contents different approaches of creation of museum educational programmes. From the introduction to museums and theoretical aspects of museums as places of inspiration and exploration to creation of the new museum educational programmes. The course is consisted of the balanced ratio between the classroom part and theoretical background, practical experiences from museums, visits to the selected museums and getting introduced with best practice examples. Through the course, the participants will learn how to design and create their own museum educational programme with the usage of web tools and apps and to implement a gamification experience. By the end of the course, each participant will create a demo version of its own museum educational programme and share it with other participants. Through the group reflection and discussion, the programmes will be revised and improved if necessary.
Course activities will take place in both classroom and museum environments. The participants will have the opportunity to visit several examples of selected museums and learn about their educational programmes. Through the combination of the individual and group works, the participants will get an opportunity to develop their own museum educational programme guided by a museum professional with rich experience in educational programmes. Besides changing the paradigm from museums as closed and boring facilities, the participants will learn about museums as places of inspiration and exploration which will, through the usage of web tools and apps as well as gamification elements, lead to the creation of new, attractive non-formal museum programmes for learners of different ages.
The main topics of the course: museums, museum education, non-formal education, educational programmes, web tools & apps, gamification, experience, inspiration, creativity etc.
COURSE SCHEDULE (Day by day):
*Please note that the course schedule provided on this website for the 5-day course is intended as an example only. The actual schedule may vary according to the needs and preferences of the group attending the course.
Upon registration for the course, attendees will be provided with a finalized schedule tailored to the specific course they have booked. This schedule will include details such as session times, topics covered, and any additional activities planned.
For any questions or concerns regarding the course schedule, please don't hesitate to contact us.
Day 1
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IINTRODUCTION TO THE COURSE
• Course outline
• Ice-breaking activities (indoor and outdoor)
• Presentation of participating organisations
• Exchanging good practices in sustainability
• Identification of needs and goals for each participant
Day 2
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MUSEUMS AS SOURCES OF INSPIRATIONS
• Why do we visit museums?
• What types of museums exist?
• What can we do in museums?
• Museum visit 1 and Exercise
Day 3
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MUSEUM EDUCATION PROGRAMMES
• Museum Education Programmes
• Museums as sources of inspiration and exploration
• Target group definition and programme tailoring
• Museum visit 2 and Exercis
Day 4
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CREATION OF MUSEUM PROGRAMMES
• Usage of web tools and apps
• Gamification in museums
• Creative approaches
• Museum visit 3 and Exercise
Day 5
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MUSEUM PROGRAMMES SHOWCASE
• Final activities on tasks
• Demonstrations of programme demo versions
• Group discussion and improvements
• Course evaluation: round-up of acquired competencies, feedback, discussion
• Certificate awarding
• Course closure and cultural activities
Note: The program will be dynamic and interactive. The schedule may change based on the issues posed by the participants and the real resolution processes in which we engage. Excursion plans for any given course may also affect the agenda.
Learning outcomes
• Getting introduced with the world of the museums and reasons for visiting museums
• Learning about different types of the museums and vast possibilities of museum’s offer
• Exploration of possible activities in museum environments
• Practical experiences of selected museums and their educational programmes
• Learning about museum educational programmes
• Discovering of possibilities for inspiration and exploration in museums
• Tailoring the programme content to our target groups
• Creation of museum educational programmes with integration of web tools & apps and gamification elements
• Developing creativity perspectives into museum educational programmes
• Launching a demo version of new museum educational programmes, group discussion and reflection with possibilities of improvements